The screenshot archive can be found at:
http://www-personal.umich.edu/~pastorek/RFG/Session 3/
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My last game save left me in Parker so that's where I'm starting. It's nice that the game is geographically consistent in respect to my location. The only problem is that Dust is quite a long drive from here. Speed limit signs along the road vary, but I passed by one that said "90 km/h", which is about 56 mph.

One of the hostages immediately jumped in the bed but the other lingered to fight the EDF. Flashing face icons in the corner show relative health levels of the hostages and I started getting nervous when the fighting hostage's face was flashing red. I backed the dump truck up to block her line of sight and she gave up the fight to get to safety in the truck.


It appears Fraps randomly closed on me so I don't have pictures for anything passed the first hostage mission I went on to the Marauder mission. Although this saves me some time sorting through the pictures I'm really frustrated that I lost an hour's worth of in-game information. I'll be more careful to prevent this from happening in the future.
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After blowing up a random smokestack I happened to be escaping from the EDF in the direction of some kind of mission with a gun icon. A voice on the radio identifying itself as Jenkins asked me if I was interested in being a gunner. The voice sounds a bit redneck-ish so I expect this mission to be funny. While waiting an EDF transport showed up behind me and all hell broke loose.
I can't say I'm surprised. This vehicle looks like a fine example of Mad Max engineering, but yhe driver, Jenkins, is no Marauder. Based on the hubless front wheels I'm assuming this vehicle has rear-wheel-drive. The point of this mission is to destroy a quota amount of EDF property, which further instills the hatred the colonists have for the EDF.
The vehicle's primary weapon is a rocker launcher and it's secondary is a machine gun. Like the tank, the only weapon I'm using is the rocket launcher. Turret rotation is sluggish so I can't quickly change my field of view. Yellow arrows point out targets I'm supposed to attack, which is somewhat difficult since the vehicle is moving and I have to compensate constantly.
Apparently Jenkins is a "red blooded Martian" who despises Earth and wants all Earthen presence gone. He sounds like he needs a beer in his hand and a soap box to shout from.
I keep trying to shoot at an EDF gunship but the turret can't angle upwards high enough. I'll have to wait until Jenkins decides to drive along a hill.
I see some crystals but I can't leave or direct the vehicle. Oh well.
We're driving up towards the safehouse but since I didn't reach the mission goal of $35 million in damage I didn't succeed. Now that I have a better understanding of the mission and what it entails I should succeed this time.
I saw the gunship flying low enough to follow it and I took it down early. Apparently I took down *A* gunship, but not the one that follows me throughout the mission. How annoying. I'm not supposed to fire at colonist vehicles but it's difficult when they're fleeing from the EDF in all directions, although that adds to the realism.
I passed this time. It was a close call though and it feels like I had to work really hard to just barely pass. I hope future missions aren't like this.
An EDF transport showed up, but it looks like the nearby guerrillas took care of it. Thanks for the free vehicle guys!
The next story mission requires me to head into a Marauder hideout to find some sort of package. The briefing warns me to be careful because the Marauders are hostile. Wow thanks for telling me I sure didn't know that!
I'm starting this mission by following a Marauder vehicle into the Badlands. When I got close enough a red circle appeared on my minimap showing me the minimum following distance. I've encountered missions like this in Grand Theft Auto so I know the drill.





I swapped the Marauder shotgun for an EDF shotgun. I've learned in other shooter games that it's always a good idea to carry weapons that the local enemy is using since it'll ensure I have a steady supply of ammunition.
When I reached the place I had arrived from the Marauders and EDF were busy fighting each other, so I took the opportunity to steal the Marauder vehicle and escape. Its front end is really wide and I used it to clip some soldiers along the way. I tried to avoid killing any Marauders since it seems Sam is concerned about them for some reason I can't fathom. The vehicle's only weapon is a harpoon launcher. It fires a single shot at a time so I'm sure it does massive damage.

A cut scene showed dialogue between the Admiral of the Hydra, a spaceship approaching Mars, and someone in command, I'm not sure who or where. They both mentioned that "the terrorist" has the "nano forge", which apparently is what that artifact is, and are concerned about the Red Faction turning it into a weapon.
If I was driving along minding my own business and some vehicle belonging to a known hostile faction approached me, firing randomly, I'm pretty sure I wouldn't continue along the road at a constant velocity (spoilers: this actually happened in-game).
Red Faction morale is at 100, but I still have to clear the EDF out of Dust to liberate the sector.
I've engaged in another "defend this area" mission. There are a lot of people here but only 10 of them are RF members. That means the rest must be civvies and I'll have to protect them. My first act is to electrocute the occupants of this APC and use it to shoot back at the soldiers that got out. The trend of keeping the soldiers' faces hidden is still present. Their voices are projected through radios so they even sound robotic. They remind me of the Civil Protection from Half Life 2, although I know these aren't human/machine hybrids.







Now that I'm on the flatbed truck my job is to keep the EDF away using a rocket launcher mounted to the truck's bed. It's not as powerful as Jenkins' but the experience I gained from gunning for him will help here.

After we passed over a bridge the Red Faction blew it up with a memorable explosion.




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