Monday, March 29, 2010

Post Game

Since I beat the game last time, I'll buy the weapons and upgrades I didn't get last time and wreak havoc across Mars.....purely for testing purposes, of course.

There's no picture archive, but I've uploaded the best of what I captured here.

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I'll start by messing around with some of the cheats I've unlocked. I can't save when cheats are enabled, but that doesn't matter. Throughout the course of the game I've unlocked multiple cheats, but for some reason the only one available is the "Max Technology" cheat. Maybe the cheats fluctuate randomly? I don't know.
After buying all of the available upgrades, the first weapon I'll try out is the thermobaric rocket




Holy shit. You can see my ammo reserves (the boxed number) and I just about destroyed this building using only two rockets. If it wasn't so expensive maybe I'd have bought it during the campaign.

Proximity mines. I intentionally didn't buy these during the campaign because I never felt that a small, static weapon would be of any use in such a large, dynamic environment.




Since there were no EDF soldiers nearby I had to manually detonate the mines by shooting at them. The last picture is the aftermath of three mines I set down and detonated when a vehicle passed by them.

I did a little bit of road surfing but the taxi didn't get far before Mason ragdolled onto the road. I know that in Garry's Mod it's difficult to stand on moving platforms and I think it's because the avatar physics is calculated differently from the platform physics, so the avatar tends to slide off easily rather than follow Newton's first law. To the game's credit, it is difficult in real life to stand on a moving vehicle that has a variable acceleration. The UM buses can attest to that.
This is the grinder with the explosive disks and faster firing rate upgrades.





Now I remember why I didn't keep it. As you can see it doesn't do much damage so I'd have to aim my shots carefully, but when EDF soldiers are firing at me from all directions I don't have time to line up a clear shot.

Next is the "Enhanced Nanites" upgrade for the nano rifle. Supposedly this upgrade increases the damage the nano rifle causes.



Hmm. If I had found the nano rifle to be more useful than the rocket launcher then I probably would have wanted this upgrade, but the rocket launcher has the area-of-effect damage that the nano rifle lacks.

Speaking of the rocket launcher;


The only upgrade I had to buy for it was the multi-rocket capability which allows it to fire three rockets in a -30, 0, 30 degree span, all dumbfire. It seems the only reason I'd want to use this upgrade is if I want to spam rockets at a large target, but that's inefficient and very prone to friendly casualties. Luckily the mechanic for firing three rockets involves me holding down the trigger, so if I still want to fire one rocket all I have to do is click and release.

Remote mines. I haven't used these since I bought the rocket launcher. Fully upgraded, I can carry 30 and have 12 placed at a time.






The mines were only useful for targets that were stationary (or moving slowly) and required that I either be close to my target or agile enough to run away after I'd planted them. The rocket launcher filled the niche of a long-distance explosive weapon so the remote mines were stuffed into the locker.

While I'm in Marauder territory, I'll "borrow" one of their polearms.




Whenever the Marauders showed up I'd typically get blasted by several energy weapons and/or high-powered shotguns, so I was never able to get close enough to grab this weapon. After clearing out a few Marauders with it, I can safely say that I'd rather have this than my sledgehammer. It's radius is really wide, it clotheslines every NPC it hits, and it can easily smash through destructible debris.

That's it for the weapons and upgrades. Now for some friendly fire. Throughout the game I've never intentionally fired at guerrillas so I don't know how they'll react.







In response to a threat, me, they opened fire to try and take me down. [Vigil] This eventuality was not entirely unforeseen. [/Vigil]

Looks like those Martian boys are at it again. Just the good ole’ boys, never meanin’ no harm.





And now; a bunch of random explosions which symbolize this game in a nutshell.









Lastly, fireworks created by detonating a thermobaric rocket in mid-flight. This isn't the first time I've used an explosive weapon as improvised fireworks. Garry's Mod has explosive barrels that, when combined with a million soda cans with colored trails, create some impressive, if laggy, light shows.